At Last finished Resurfacing the hand Mesh. This was really important as the topology will play a major part for the deformation. The resurfacing is done in maya... The Below Video by Nick Zuccarello helped alot. Resurfacing is the option available in Zbrush also but i am comfertable doing this type of stuff in Maya.. :D
During this process of resurfacing i came to know about one powerful software 3DCOAT its one really awsum software with the cool tools for re-topology. The software gives artist the freedom to creatively form the mesh with good edge flow over the sculpted mesh. Here is the resurfaced hand with sculpted details projected on it. Once my teacher shared a really good video of Jeff Unay and in that he said that there is no use of a straight forward edge flow when it cant help to get the desired deformation .
Comments Critics are most welcome... :) :)
Hi ppl this Sudhir Verma ( Sidh) a 3D Artist. I have done my graduation in B.A Hons. 3D animation. My Area Of Interest are Concept Creation, Concept Art, Story Board, Sculpting, Rigging, Animation. Apart from this i love to sketch, photography and football.