Ahh altast i got the problem i am happy that i got it now, as it will create problem later . But bad thing is i have to go back to modelling again :(.... Below is the render test from which i came to know abt it...
Here is the 4th update, I am checking that the topology is good enough for deforming the hand realistically or it will create some problem. This test helped alot as it made me familiar with LBrush and helped to find out the correction required in topology... Below is the test renders
No Muscle or any other kind of stuff used. Just normal Maya skinning and L-brush Magic
Was Working out on corrections which i got from CG Feedback but the span change for the wrist was really a hectic work ... Again take to maya change the span bring in ZB ,reproject the detail and den correct the part which are not projected correctly .. Then i thought to do a rig test to find out the more areas in hand where it needs more correction so i can do it once... Below is the test I have deleted the chest as thngs was gng rite dere...
Test is with normal binding and skinning and Lbrush. really Lbrush Helped Alot its fast easy and give WYSTYG result...
Hi ppl this Sudhir Verma ( Sidh) a 3D Artist. I have done my graduation in B.A Hons. 3D animation. My Area Of Interest are Concept Creation, Concept Art, Story Board, Sculpting, Rigging, Animation. Apart from this i love to sketch, photography and football.