Dynamesh doodles is one of the awsome stuff one cannot resist , as like to other artist sketching help them to feel free and take their frustation out , i think dynamesh do the same stuff for 3D artist ;) :D. So after long time found some time from work and gave the shot to this idea which got stuck in my mind after seeing the concept art some where, i really cant remember the original concept art but few things which got stuck in mind i tried to brought into this sculpt.
Here is one image from the SSS test which i am doing from a long time, trying to get it more closer to the original. The model and texture is by Lee Perry Smith of Infinite realities . Its a really great resource shared on net do check it out.
You can see the hires image over here also :).
Here is something which I am working on from some time with Joe Alter ,its still in progress but thought is good for sharing. LBrush is a plugin for Maya which really do magical stuff, I literally mean MAGIC . From the time I have started using it my mind is fully blown by its versatility in pipeline. The major module of it PSD (Pose Space Deformation) take care of every rigger bad dream which is the Ugly Deformation. The best part is all this thing which lbrush do can be done on a high subdivision level which mean you can sculpt even the detail like vein with full control over it, Lbrush handle these subdivision AWSUMLY. Do check the LBrush site for more detail on it I am kinda less in words to describe its AWSUMNESS :D.
Will keep on updating about it.
Here is one of the quick dynamesh sculpt of the concept art of a great concept artist Dattaraj Kamat, His concept art is having one different kind of attraction a LIFE which will make any 3D character artist to give a try to bring the concept art in 3d . Here is me trying to get most of it from his sketch. Check out his blog for more life giving and inspirational sketches
Here is the 4th update, I am checking that the topology is good enough for deforming the hand realistically or it will create some problem. This test helped alot as it made me familiar with LBrush and helped to find out the correction required in topology... Below is the test renders
No Muscle or any other kind of stuff used. Just normal Maya skinning and L-brush Magic
Hi ppl this Sudhir Verma ( Sidh) a 3D Artist. I have done my graduation in B.A Hons. 3D animation. My Area Of Interest are Concept Creation, Concept Art, Story Board, Sculpting, Rigging, Animation. Apart from this i love to sketch, photography and football.