Here is the 4th update, I am checking that the topology is good enough for deforming the hand realistically or it will create some problem. This test helped alot as it made me familiar with LBrush and helped to find out the correction required in topology... Below is the test renders
No Muscle or any other kind of stuff used. Just normal Maya skinning and L-brush Magic
Comparison Of Deformation with Maya Skinning + Lbrush and only Maya Skinning
Comments And Critics are most welcome
PS : Its only the deformation test so there may be some shapes which are not correct anatomically.. :)
Hi ppl this Sudhir Verma ( Sidh) a 3D Artist. I have done my graduation in B.A Hons. 3D animation. My Area Of Interest are Concept Creation, Concept Art, Story Board, Sculpting, Rigging, Animation. Apart from this i love to sketch, photography and football.