Dynamesh doodles is one of the awsome stuff one cannot resist , as like to other artist sketching help them to feel free and take their frustation out , i think dynamesh do the same stuff for 3D artist ;) :D. So after long time found some time from work and gave the shot to this idea which got stuck in my mind after seeing the concept art some where, i really cant remember the original concept art but few things which got stuck in mind i tried to brought into this sculpt.
Here is one image from the SSS test which i am doing from a long time, trying to get it more closer to the original. The model and texture is by Lee Perry Smith of Infinite realities . Its a really great resource shared on net do check it out.
You can see the hires image over here also :).
Here is something which I am working on from some time with Joe Alter ,its still in progress but thought is good for sharing. LBrush is a plugin for Maya which really do magical stuff, I literally mean MAGIC . From the time I have started using it my mind is fully blown by its versatility in pipeline. The major module of it PSD (Pose Space Deformation) take care of every rigger bad dream which is the Ugly Deformation. The best part is all this thing which lbrush do can be done on a high subdivision level which mean you can sculpt even the detail like vein with full control over it, Lbrush handle these subdivision AWSUMLY. Do check the LBrush site for more detail on it I am kinda less in words to describe its AWSUMNESS :D.
Will keep on updating about it.
Hero is one of the old work which i did with one of my friend JP in my old office. The cool model is done by him and then i took it to Zbrush to sculpt and pose. Didn't gave much time only few hours . Some day will take it and improvise it.
Here is one of the quick dynamesh sculpt of the concept art of a great concept artist Dattaraj Kamat, His concept art is having one different kind of attraction a LIFE which will make any 3D character artist to give a try to bring the concept art in 3d . Here is me trying to get most of it from his sketch. Check out his blog for more life giving and inspirational sketches
Here is the another sculpt which came as the doodle, Actually wanted to do more of the anatomy study so thought sculpture will be more good to start. Below are the render test, will correct it and finish it for final turntable. C & C are welcome.
Here is one of the doodle which i did few months back but didnt shared. Its a concept art of venom from creature box. I think i will refine it bit more.
Here is the W.I.P of the character which i was working for the competition at CGSociety . Unfortunately today is the last date :( and i am not able to make into it becoz of the other work. But i am happy how it has came out and will continue working on it :) .
Bird Feather test . Its one of the R & D which i am doing now a days in my office. Wanted to creater realistic dynamic feather. There are many good scripts available like Dodo master but i am using Shave and haircut for this because of its good dynamics and ability to use instance objects. Below are some of the test renders. C & C are welcome... :D :)
No post and update from a long time got kinda bussy with other works.
Here are few videos which i found on ImageMetrics You tube channel, really good videos for facial rigging and modeling.
Here is the another work i started in the time my desktop was not working, will again start the progress on the realistic hand soon my desktop gets ready.
Regarding this work if you are thinking the entire work is done by me then sorry , this AwSum model is made by James Busby from Ten24 . I am gonna use his awsum model and texture for doing the facial rigging using Maya and Joe Alter new in-development plugin L-Brush. In the below image the material set up and render is done by me using Maya . Hope u all like it and will also get curious as I am and James is to see this face get rigged and animated. :)
This is not a major update but currently some problem as there in my machine so updating the old texturing tests... Already got some critics and i am working on that and would like to have more critics.. to bring out the best in it.. :)
Ahh altast i got the problem i am happy that i got it now, as it will create problem later . But bad thing is i have to go back to modelling again :(.... Below is the render test from which i came to know abt it...
Here is the 4th update, I am checking that the topology is good enough for deforming the hand realistically or it will create some problem. This test helped alot as it made me familiar with LBrush and helped to find out the correction required in topology... Below is the test renders
No Muscle or any other kind of stuff used. Just normal Maya skinning and L-brush Magic
Was Working out on corrections which i got from CG Feedback but the span change for the wrist was really a hectic work ... Again take to maya change the span bring in ZB ,reproject the detail and den correct the part which are not projected correctly .. Then i thought to do a rig test to find out the more areas in hand where it needs more correction so i can do it once... Below is the test I have deleted the chest as thngs was gng rite dere...
Test is with normal binding and skinning and Lbrush. really Lbrush Helped Alot its fast easy and give WYSTYG result...
At Last finished Resurfacing the hand Mesh. This was really important as the topology will play a major part for the deformation. The resurfacing is done in maya... The Below Video by Nick Zuccarello helped alot. Resurfacing is the option available in Zbrush also but i am comfertable doing this type of stuff in Maya.. :D
During this process of resurfacing i came to know about one powerful software 3DCOAT its one really awsum software with the cool tools for re-topology. The software gives artist the freedom to creatively form the mesh with good edge flow over the sculpted mesh. Here is the resurfaced hand with sculpted details projected on it. Once my teacher shared a really good video of Jeff Unay and in that he said that there is no use of a straight forward edge flow when it cant help to get the desired deformation .
Created this small boy for a online test for job.
The guide lines given was :-
A small semi realistic naughty boy of 7-8 years.
Here is the turn table of the 3d model. Modeled and rendered in Maya.
Just made this post as the compilation of lion various videos from You Tube. This references can be helpful to Modelers,Riggers and Animators. Hope this helps some one else also.. :)
Here is One Link For Lion Expressions: http://www.cougarhill.info/expressions/index.html
Got this very Good article from AWN. Its bit old but really gud 1.
Dialogue can be the trickiest part of a script. Lucky for us, Jean Ann Wright continues her series of articles on writing for television animation and this month tells us how to tame the words of animated actors.
The Purpose of Dialogue
When Batman kicks butt, he doesn't need a lot of dialogue to dump the dumbdumbs. At its best animation is all about action and movement; it explores space and time. You want to show, not tell, your story. There are cartoons with no dialogue at all! But three dialogue blocks per page and no more than three short sentences per block are normal. Generally, in animation dialogue should be used only after you've tried all other methods of communication. Silence can accompany discoveries, revelations and deep emotions. Dialogue is used to reveal the characters. It provides direction, moving the story along and advancing the plot. It discloses information. It provides conflict. And it sets the spirit or mood of the story, whether it's a comedy or drama.
Hereafter, latest Clint Eastwood drama fantasy film produced by Steven Spielberg featured some impressive VFX scenes. Learn how Scanline VFX has created some sequences with this interesting Visual Effects Shot Breakdowns Reel.
Info From: itsartmag
Here s one of my character Happy SingH i created for my Final year Project ... Project is over but i am sharing the character nd motel render cncpt sheet.. Hope u all like it
ThE official release of first 2 Min. Of Rio.... :) EnJoy..
The Official Trailers
Hi ppl this Sudhir Verma ( Sidh) a 3D Artist. I have done my graduation in B.A Hons. 3D animation. My Area Of Interest are Concept Creation, Concept Art, Story Board, Sculpting, Rigging, Animation. Apart from this i love to sketch, photography and football.